References:
Inheritance/Member relation
// parent --> child
MCObjectWriter
-> ELFObjectWriter
// class .member
struct ELFWriter{
ELFObjectWriter &OWriter;
}
States:
// llvm/lib/MC/ELFObjectWriter.cpp
class ELFObjectWriter : public MCObjectWriter {
/// The target specific ELF writer instance.
std::unique_ptr<MCELFObjectTargetWriter> TargetObjectWriter;
DenseMap<const MCSectionELF *, std::vector<ELFRelocationEntry>> Relocations;
DenseMap<const MCSymbolELF *, const MCSymbolELF *> Renames;
bool EmitAddrsigSection = false;
std::vector<const MCSymbol *> AddrsigSyms;
// ...
friend struct ELFWriter;
};
Interfaces:
// llvm/lib/MC/ELFObjectWriter.cpp
class ELFObjectWriter : public MCObjectWriter {
// ...
private:
bool hasRelocationAddend() const;
bool shouldRelocateWithSymbol(const MCAssembler &Asm,
const MCSymbolRefExpr *RefA,
const MCSymbolELF *Sym, uint64_t C,
unsigned Type) const;
public:
void reset() override;
bool isSymbolRefDifferenceFullyResolvedImpl(const MCAssembler &Asm,
const MCSymbol &SymA,
const MCFragment &FB, bool InSet,
bool IsPCRel) const override;
virtual bool checkRelocation(MCContext &Ctx, SMLoc Loc,
const MCSectionELF *From,
const MCSectionELF *To) {
return true;
}
void recordRelocation(MCAssembler &Asm, const MCAsmLayout &Layout,
const MCFragment *Fragment, const MCFixup &Fixup,
MCValue Target, uint64_t &FixedValue) override;
};
If you could revise
the fundmental principles of
computer system design
to improve security...
... what would you change?